The pros of capping:
Free XP
Helps out your clan.
The Negatives of capping:
It is too time consuming, it literally takes several hours to cap.
It is boring.
It does not offer XP in all skills.
The skills you can get XP in you may not need. The XP you do get is too low compared to other methods of gaining XP. If you don't need the XP you feel like you are wasting your time because you are.
It is not profitable, there is no earn GP option at all.
There are many other things which are productive, lucrative, and fun I would much rather be doing with my limited game time such as earning GP, doing quests, working on other skills which can not be worked on in a citadel.
Citadels degrade, making all the work seem a waste of time if you even miss a couple weeks of the too high requirements for upkeep.
There is no one in the citadel most of the time making you feel alone.
Players who do want a citadel are not going to join a clan that has a low level one, which hurts newer or smaller clans, but also makes players feel obligated to cap to maintain a higher citadel tier level to gain or keep clan members, when these players maybe don't want to cap.
Having a citadel may make some players not want to join or cause them to want to leave a clan if they don't like capping.
Both large and small clans are being hurt by this unnecessary burden of capping.
Each player should earn their citadel benefits individually, not based on clan or citadel size in my opinion, and a clan should not lose citadel levels as a whole but rather just effect that one player based on their activity alone.
Citadels should not degrade once built, but rather have individuals earn or lose access to citadel benefits individually. I think this could solve a lot of the problems if a clan could build up a citadel together, but individuals earned rights to use it only if they wanted to, and never have citadels degrade once built up.
Hi.
03-Mar-2017 01:07:08
- Last edited on
03-Mar-2017 01:29:10
by
Transcendent